Developers building 3D, design, simulation, robotics, and industrial digital twin applications need ways to bring physical AI capabilities into the tools and services they already use. Many of these workflows already depend on OpenUSD scenes, simulation-ready (SimReady) assets, Blender-based workflows, CAD pipelines, or domain-specific app stacks. The challenge is how to provide applications and AI agents with callable tools to inspect scenes, generate sensor outputs, test changes, and return evidence developers can trust.
NVIDIA Omniverse libraries, now part of NVIDIA Agent Toolkit, provide modular building blocks for adding these capabilities into existing applications. ovrtx is the RTX sensor simulation library in that stack, now available as prerelease software on GitHub. It provides developers with a lightweight C and Python SDK for generating camera, lidar, radar, and related sensor outputs from OpenUSD content while keeping control inside the host application.
Within the Omniverse libraries stack, ovstage provides a shared runtime stage for OpenUSD scene data, enabling libraries such as ovphysx and ovrtx to exchange simulation state, scene changes, and prim identities through a common data substrate.






