Harvard Business Review LogoThey invite deep engagement by answering key questions people ask themselves.Super Nintendo World at Universal Epic Universe in Orlando © 2026 Universal StudiosImmersion is increasingly defining customer experiences in a variety of industries, yet too often creators of immersive environments rely on spectacle, advanced technology, or scale, which failsImmersion is redefining the consumer experience. On any given day, a visitor might enter Netflix House, where the streaming service’s hit franchises, including Stranger Things and Squid Game, are brought to life as walk-through destinations; step into teamLab Biovortex Kyoto, where large-scale artworks created through digital technology shift in response to people’s movements; or suit up at Sandbox VR, where teams move together, strategize, and battle apocalyptic zombie hordes or an authoritarian army on an alien planet. Camp has created a chain of toy stores where children step through a “magic door” into play worlds inspired by shows such as Bluey, Paw Patrol, and Peppa Pig. Nike’s House of Innovation stores turn shopping into a personalized, interactive sports journey. And Guinness’s Open Gate Breweries are engineered to feel less like a tour and more like a multisensory encounter with the brand’s flagship stout.A version of this article appeared in the July–August 2026 issue of Harvard Business Review.