This is a submission for the June Solstice Game Jam
Disclaimer: This project was built with Google Gemini throughout: game code, level design, debugging, and this writeup. I directed the concept, reviewed output, and iterated until it played fair; Gemini did the heavy lifting on implementation and polish.
What I Built
SOLSTICE is a browser puzzle platformer about the moment the year stops turning.
You play as the Sunkeeper. The longest day has frozen halfway between dawn and dusk. The only way forward is to shift time between Day and Night. That is not a visual filter. It rewires the level. Sun blocks hold you up in daylight and vanish at night. Moon blocks are ghost platforms until you flip to darkness. Water kills you under the sun and becomes walkable ice when the stars come out.






