This is a submission for the June Solstice Game Jam

What I Built

SOLSTICE — The Longest Day is a short, atmospheric platformer built around one idea: your light is your only resource.

It's the eve of the June solstice — the year's hinge between the longest day and the longest night — and the sun is failing. You play a small wanderer carrying the last ember of daylight. That glow does three jobs at once:

It lets you see. The world is dark; you move inside a soft pool of light that shrinks as it drains.