THE TAKEAWAY: Minecraft was never designed to behave like a calculator. Its world is built entirely from cubes, with no smooth curves and no native concept of continuous geometry. That makes it an awkward place to tackle a number like pi, which depends on the properties of a perfect circle. But two mathematicians have shown that, even in a blocky universe, you can still get surprisingly close.

Molly Lynch of Hollins University and Michael Weselcouch of Roanoke College approached the problem less like programmers and more like experimentalists. Instead of recreating a traditional algorithm inside Minecraft – a process that typically involves building elaborate in-game logic systems – they leaned on probability and the game's existing mechanics to do the work for them.

The game has already been proven to be Turing-complete, meaning it can theoretically run any computation. But actually pulling that off usually requires massive, intricate builds that simulate computer hardware at a granular level. Lynch and Weselcouch deliberately avoided that route. Their goal was to find a method that worked with the game, not against it.

They settled on the Monte Carlo method, a statistical approach that uses randomness to approximate values. In this case, the idea is to estimate pi by comparing the area of a circle to the square that contains it. If you randomly scatter points across the square, the fraction that lands inside the circle should approach pi divided by 4 over time.