Hey guys 👋 Quick devlog on the side project.
I'm building an open-world stickman superhero game. Flat white surfaces, black outlines, no textures and no colour anywhere. The whole city is built from modules on a grid rather than baked meshes, which is the load-bearing decision of the project: destroying a wall is removing a module and building one is adding it back, so destruction and construction are the same system.
This week went into the landscapes, so I wanted a 20 second clip flying through a few of the districts.
The bit that was actually interesting
I wanted the footage captured out of the real game rather than reconstructed in an editor. The obvious approach is to drive it with Playwright and take a screenshot every frame, but that falls apart immediately: rendering under automation is far slower than a screenshot loop can keep up with, so wall-clock capture stutters and the timing drifts.






