This is a submission for DEV's Summer Bug Smash: Smash Stories powered by Sentry.
In my browser game, Solstice Leap, the player holds to charge a leap from one floating platform to the next. The intended challenge is simple: read the distance, commit to a charge, and land safely before daylight runs out.
One tiny interaction exposed a surprisingly important rule bug: pressing and immediately releasing the jump control could trigger a Game Over, even though the player had not actually left the platform.
That felt unfair immediately. A game can punish a bad jump, but it should not punish a jump that went nowhere.
The symptom






