Lava Leap is an endless vertical climber: you scale procedurally generated platforms while lava rises from below, and your score is your height plus the coins you grab on the way up. I built it with Claude as a pair programmer over two release cycles, and it's now public on GitHub at v0.2.0.
What it is
The core loop is simple to describe and hard to put down. You run, jump, double jump, wall slide, wall jump, and air dash your way up a tower of platforms that never ends. Some platforms crumble under your feet, some move, and the lava below accelerates the longer you survive. Die, see your score, press Space, go again. Your best run persists in localStorage.
Around that loop, version 0.2.0 added the things that make a small game feel like a finished one: named zones with their own palettes and lava pacing (the Volcanic Throat's sub-zones turn over roughly every 1000 height units — Magma Vault at 0, The Forge at 1000, Ashfall at 2000, and Obsidian Crown at 3000 — each raising lava speed and biasing toward harder platform types), hand-authored set-piece chunks injected into the random stream, achievements, a daily challenge seed, a cosmetics shop that spends banked coins, procedural chiptune music, eight synthesized sound effects, pause and settings menus, and a crash-recovery overlay so an unhandled error never strands you on a blank canvas.






