Imagine you want to teach a robot to push an object on a table. The standard recipe in robot learning is to collect hundreds of expert demonstrations on a real robot, train an imitation learning policy on that data, and then evaluate the policy by running it many times on the same real robot. Both stages (data collection and evaluation) are slow, expensive, and hard to reproduce: hardware breaks, lighting changes, objects drift out of place, and every new task means more hours in the lab.
A natural question is whether we can replace some of this real-robot work with a simulator. Classical physics-based simulators are powerful, but building one for a new task means manually modeling geometries, contacts, friction, and deformation, and the resulting simulator often still does not match reality closely enough for policies trained inside it to transfer.
In our work, we take a different route. We build an Interactive World Simulator: a learned, action-conditioned video prediction model that, given the current image and a sequence of robot actions, predicts the next frames purely in pixel space, with no physics engine inside. You can plug in a teleoperation device and control the robot through this learned world model for more than 10 minutes at 15 FPS on a single RTX 4090, and the predicted video stays stable and physically plausible.






