Idle games look simple from the outside.

Click a thing. Number goes up. Buy upgrade. Number goes up faster. Leave the tab open. Come back later and feel oddly proud of a tiny fake economy.

That simplicity is exactly why they are interesting to prototype with AI.

A good idle game does not need a huge map, complex combat, or a cinematic intro. It needs one understandable loop that starts working almost immediately. If the player can understand the loop in 10 seconds and feel a decision in 30 seconds, you probably have something worth testing.

I wanted to see how far I could get with one prompt and a browser-first workflow. Not a polished commercial game. Not a full economy sim. Just a playable idle prototype that could answer one question: