When we talk about game assets, we usually focus on the final 3D model. But as developers, the real magic happens in the pipeline—how we manage structures, damage states, and performance constraints.
I’ve been building an interactive inspector tool in Three.js to peel back the layers of game-ready assets. My latest focus is a Destroyed Victorian Building, and I wanted to share the structural "anatomy" behind it.
The Engineering Challenges:
Layered Structure: I needed a way to isolate load-bearing walls from floor systems to visualize structural integrity.
Damage Analysis: Mapping "Damage Zones" to identify critical load paths—basically, showing why a building fails at specific points.







