June Solstice Game Jam Submission

This is a submission for the June Solstice Game Jam

What I Built

The Starwarden is a browser platformer: collect starlights to push back rising darkness, fight Murklings with fireballs, and clear the sky before the Murk wins. I wanted light to feel like a scarce, urgent resource — every starlight buys the world a little more day.

It fits the June Solstice jam theme of light vs. darkness and passage of time: you start at 50% darkness (half the sky in gloom — echoing the solstice’s longest/shortest day split), darkness rises on a timer if you do nothing, and winning means restoring the dawn. The jam even suggests “a platformer where daylight is your resource” — that’s the core loop, inverted: you earn back daylight instead of spending it.