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We do sometimes go on about how absurdly powerful microcontrollers are these days, but this time it’s technically a microprocessor, not a microcontroller, at the heart of the build — specifically, an STM32MP2. Still, you know you’re living in the future when an STM32 of any sort can not only run [John Cronin]’s gk handheld game console, but provide 3D acceleration to boot.
Full disclosure: you’ve seen this handheld here before — sorta. That was version 3, which was an STM32-based handheld. V3 used the much less powerful STM32H7S7L8, with a single Cortex-M7 clocked at 600 MHz and a 2D NeoChrom GPU. The STM32MP2, by contrast, has dual Cortex-A35 cores running 1.5 GHz and a bonus Cortex-M33. It’s running a custom OS called gkos, which is mostly POSIX-compliant and boasts nigh-instantaneous boot times.
As with the last version, you can run a bevy of emulators from the 8-bit to the 32-bit era, but the added power and OpenGL support mean this handheld also runs N64 games via a fork of mupen64. There are also emulators for ‘real’ computers, namely Atari ST and XL, and a little-known thing known as a “PC”. DOSBox gets the equivalent performance of a 50 MHz 486, which means you can run all the classics, including DOOM, though that will be more performant running the native-running port of sdl-DOOM.














