If WDDM is an operating system, then Video Memory Management (VidMm) is its heart. With WDDM 2.0+, the logic of memory management underwent a fundamental shift from "OS-applied patching" to "driver/application-managed state."

Physical Perspective: Implementation of Memory Segments

The driver describes the GPU's physical memory layout to the OS through "memory segments." This is primarily accomplished through two calls to DxgkDdiQueryAdapterInfo.

Implementation Flow:

First Call (Get Count):