Have you ever played a game where the AI realizes it's losing, gets angry, and literally inverts your mouse controls in the DOM?*
After having a blast creating GemMaster (my previous AI-managed RPG project), I wanted to push my experiments a little further. As a Web Architect with 15 years of experience and founder of Vibrisse Studio, I'm constantly exploring the boundary between high-precision front-end engineering and the new era of artificial intelligence. This project was the perfect opportunity to study digital sovereignty and the limits of local models.
Today, AI in video games still relies heavily on highly predictable Behavior Trees. I wanted to see if it was possible to replace the classic arcade game opponent with a SLM (Small Language Model) running 100% locally in the browser.
The result is called Ping Prompt. At first glance, it's a very fast-paced Air Hockey game with a neon cyberpunk aesthetic. The physics engine runs at 60 FPS, the sound effects are procedurally generated via the Web Audio API, and it's all accompanied by a chiptune ambient track.
But under the hood, your opponent ("Neural Core") does much more than just hit the puck back: it analyzes your physical habits, trash-talks you live, and triggers physical "cheats" in the game engine out of pure bad faith.






