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Storia in 3 fonti

‘Weird and ambitious’ - Remedy art director on Control Resonant’s warped NYC

With Control Resonant set to launch this September, we pick the brains of Remedy art director, Elmeri Raitanen, to learn more about how it's expanding the franchise's supernatural world.

Raccontata datomsguide.commirror.co.ukspace.com

Confronto fonti

3 prospettive sulla stessa storia
AI · summaries
mirror.co.ukStai leggendo1 g fa

‘Weird and ambitious’ - Remedy art director on Control Resonant’s warped NYC

With Control Resonant set to launch this September, we pick the brains of Remedy art director, Elmeri Raitanen, to learn more about how it's expanding the franchise's supernatural world.

originale
tomsguide.com2 g fa

“We wanted to have the same approach, but in reverse” — Control Resonant Creative Director details what to…

We recently sat down with Control Resonant's Creative Director, Mikael Kasurinen, to discuss everything there is to know about the upcoming sequel.

Leggi questa versione → originale
space.com1 g fa

'Control Resonant' takes inspiration from 'Devil May Cry', 'Neon Genesis Evangelion', and 'Inception' to…

The more things change, the more things stay the same.

Leggi questa versione → originale

Timeline cronologica

  1. domenica 21 giugno 2026·tomsguide.com

    “We wanted to have the same approach, but in reverse” — Control Resonant Creative Director details what to expect from the ambitious new…

    We recently sat down with Control Resonant's Creative Director, Mikael Kasurinen, to discuss everything there is to know about the upcoming sequel.

  2. lunedì 22 giugno 2026·mirror.co.uk

    ‘Weird and ambitious’ - Remedy art director on Control Resonant’s warped NYC

    With Control Resonant set to launch this September, we pick the brains of Remedy art director, Elmeri Raitanen, to learn more about how it's expanding the franchise's supernatural…

  3. lunedì 22 giugno 2026·space.com

    'Control Resonant' takes inspiration from 'Devil May Cry', 'Neon Genesis Evangelion', and 'Inception' to craft a trippy sci-fi action game

    The more things change, the more things stay the same.