Game engines are production systems. They need deterministic transforms, collision, navigation, materials, lighting, streaming, and versioned assets. Shapezo is useful before those constraints fully dominate the work: it helps a team compose the spatial relationships that make a world readable and playable.
Treat Shapezo as a context and intent layer, not as a replacement for the engine, DCC tools, or source control. Its output is a scenario for production: a structured hypothesis about terrain, architecture, circulation, landmarks, and gameplay space.
1. Define ownership before exporting
Assign each concern to the system that can maintain it:
Shapezo: context, spatial composition, design intent, alternative layouts, and landmark hierarchy.






