Part III — Teams of Agents, a Post-Mortem, and the Frontier

Part I defined eight failure modes of agent code generation (P1–P8) and drew the architecture's one load-bearing boundary: models generate and evaluate; deterministic code decides. Part II opened each component — the deterministic guards, the evidence model, context engineering, adversarial evaluation, the connector contract, traceability, and escalation. Part III extends the architecture to teams of agents working concurrently, walks through the production failure that shaped the hardest rules, and closes with what we have not solved — and how to adopt any of this incrementally.

What you'll learn in Part III:

How a team of agents coordinates without ever negotiating: every coordination problem converted into a scheduling fact, an independence fact, or a human decision

Why correlated agents break the redundancy assumption — a same-model retry is not a second opinion — and why deference must be cheaper than guessing