Every glassmorphism snippet I've seen is backdrop-filter: blur() plus a white overlay. That's a blurred rectangle. Real glass bends what's behind it, hardest at the edge — and that part is missing everywhere.

Built it for a production Angular app, pulled it out as a Claude Code plugin: https://github.com/stormaref/LiquidGlassSkill

/plugin marketplace add stormaref/LiquidGlassSkill

/plugin install liquid-glass@stormaref-skills

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