China's gaming market generated 188.45 billion yuan ($28 billion) in actual sales revenue in the first half of 2026, up 12.17 percent year-on-year, as the number of users expanded to 684 million during the same period, according to a recent report.
The China Game Industry Report for the first half of the year was presented at the 2026 China Digital Entertainment Congress held in Shanghai on July 30. The event was part of the 23rd China Digital Entertainment Expo and Conference, also known as ChinaJoy, which concluded on Monday. The report was released by the Game Publishing Committee and the Expert Committee on Game Industry Research of the China Audio-Video and Digital Publishing Association.
From January to June, Chinese self-developed games earned 163.36 billion yuan in the domestic market, up 16.3 percent year-on-year. In the overseas market, the revenue generated from these games exceeded $12.37 billion, up 30.22 percent year-on-year.
The United States, Japan and South Korea remained the top three markets abroad, respectively accounting for 32.31 percent, 14.05 percent and 7.48 percent of overseas revenue.
Mobile games dominated the domestic market with revenue share of more than 70 percent, earning 135.21 billion yuan, up almost 8 percent year-on-year. Computer games earned around 45.29 billion yuan, up 27.92 percent year-on-year.






