Most word games reward a guess that gets closer to the answer. I wanted to explore the opposite constraint: what if solving too early is the mistake?

That idea became Dont Wordle, a small browser-local reverse Wordle puzzle. The goal is not to guess the hidden word as quickly as possible. Each row must remain a legal guess while the player keeps enough options open to finish the board.

The interesting constraint

The game has three pieces of state that matter:

the current board and its legal guesses