Dungeons & Dragons can’t stop growing, and at Gen Con 2026, Wizards of the Coast announced some surprising additions to the TTRPG. Taking a page out of Magic: The Gathering’s book, D&D will embrace established IP with a “Universes Beyond” line of products, starting with World of Warcraft and Star Wars.

The two giant properties will get individual campaigns adapting their respective universes for tabletop players. Longtime fans of either franchise or the larger tabletop gaming scene may recall they’ve each had a handful of roleplaying and board games to their names over the decades, but they’ve been absent from that space for years. Now, Disney and Activision Blizzard are doing what the former’s done with Star Wars and Marvel when it comes to video games: licensing out their IP so experienced creators can go and do what they do best. Between the two, World of Warcraft will come to Dungeons & Dragons first. Across 11 species and 13 classes (with new and reworked subclasses included), players will have “everything you need to build a character that feels unmistakably World of Warcraft,” and dungeon masters can take their players through TTRPG versions of the game’s dungeons, including “Azjol-Nerub” and “Dire Maul.” (Threat-wise, those dungeons add up to 30 bosses and over 50 new monsters for players to face.) And like WoW proper, there’s a raid in the form of an “Icecrown Citadel Adventure” pack. The 256-page gameplay expansion book covering all this will feature iconic locations from WoW and employ art from the video game’s previous dips into tabletop and board gaming. Price-wise, the physical book and its digital version will run you $80 together—or $60 for the former and $40 for the latter on their own—with separately sold supplemental material in the form of a $25 dungeon master’s screen and the $30 Icecrown Citadel map pack. Alternatively, you can buy all of these items for $125.