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What just happened? Nvidia has revealed more details about DLSS 5, which has possibly become its most hated product ever because many consider it little more than an AI filter. The company has now explained more about the latest iteration of its rendering technology, including the (just) two sliders developers can use to alter the intensity.

Nvidia used its SIGGRAPH 2026 keynote to demonstrate the controls that developers will receive when DLSS 5 launches this fall. The two main global sliders are Structure Intensity and Tone Intensity, which essentially determines how enthusiastically the AI repaints a frame.

Structure Intensity controls high-frequency details, including ambient occlusion, reflections, contact shadows, and subsurface scattering. Turning it up can improve how light passes through skin, hair, foliage, and translucent materials. Tone Intensity handles lower-frequency elements such as lighting, colors, and the broader mood of a scene.