Ever wondered what would happen if the world's leading Large Language Models settled their benchmark disputes in a 2D cybercity arena?
It's easy to look at model performance on standardized benchmarks (like MMLU, MATH, or HumanEval). It is much more fun to visualize their underlying architectures, parameter scales, and hardware constraints as a retro-cyber fighting game.
So, we built Model Kombat (Mixture of Experts Edition)!
This isn't just a basic stick-figure fighting game. Every mechanic—from rendering complexity to the speed at which characters recover—is a direct, playable representation of real-world Large Language Model engineering.
1. 📐 Parameter Scaling vs. Render Tiers







