Disclosure: I work on OpenNomos, building developer tools and tracking my indie journey.
This is Part 3 of my 01MVP series. In Part 1 and 2, I covered why MVPs matter and how to pick the right first feature. This time, let's talk about actually shipping — the part where most projects die.
The 2-Week Rule
After spending 3 months on a project nobody used, I made a rule: if I can't ship something usable in 2 weeks, I'm building too much.
Here's the reality check: your first users don't need a polished product. They need one thing that works. One feature. One workflow. One problem solved.






