Figma shipped native Motion. A real animation timeline, right inside the file.
When that landed, a lot of people emailed me some version of the same question: "is MotionKit dead now?"
Fair question. My honest first reaction was a quiet "...maybe." But the more I used native Motion, the clearer it got — it's genuinely good, and it's not trying to be everything. No physics. No frame-by-frame. No Lottie export. No morphing. So the move was never to compete with it. The move was to bridge to it — let the two tools hand work back and forth, and let MotionKit be the power layer that does the stuff native Motion can't.
So that's what this update is. A two-way bridge between MotionKit and Figma's native Motion.
Here's everything it does, and exactly how to use it.












