AI is game-changing for software — game dev included. In an age of game "slop" it's rightly scrutinized. But I don't believe AI can only accelerate the flood of low quality. I'd argue the opposite: it can give real time back to developers to make better games, and hand more power to the indie dev. Here's how I came to that.
AllByte
My day job is large-scale distributed systems engineering. Getting code to work together at scale — services, queues, observability, CI/CD, the whole apparatus that lets a hundred engineers ship a single product without stepping on each other.
The night project is Chronicles of Nesis — a tactical RPG I've been building solo in Godot for four years. Pixel art, custom font, hand-built dialogue system, the whole 90s-JRPG aesthetic. It exists because I love it, not because it makes business sense.
These two have always been disconnected. Gamedev folks don't usually care about distributed systems. Distributed systems folks don't usually make games. Then about a month ago, I downloaded Claude.






