Generation is easy to demo. Production needs reviewable claims, validation contracts, small experiments, and rollback.

AI-assisted game development has a strange failure mode:

It can produce more ideas, more critiques, more feature suggestions, more balance notes, more UI opinions, and more implementation plans than a small team can possibly evaluate.

At first, that feels like progress. A model can look at a design note and produce ten alternative mechanics. It can read a prototype description and suggest retention loops. It can review a screenshot and list UX issues. It can turn a vague concept into a roadmap.

But production does not fail because teams have too few suggestions.