As part of my game development journey, I recently created Hidden Collector, a Unity-based game where players explore levels and collect hidden items while progressing through different challenges.

This project started as a way for me to improve my Unity and C# skills, but it quickly became an opportunity to learn about game design, UI systems, audio management, scene transitions, and player experience.

What I Worked On

While building Hidden Collector, I implemented:

Player movement and interactions