As part of my game development journey, I recently created Hidden Collector, a Unity-based game where players explore levels and collect hidden items while progressing through different challenges.
This project started as a way for me to improve my Unity and C# skills, but it quickly became an opportunity to learn about game design, UI systems, audio management, scene transitions, and player experience.
What I Worked On
While building Hidden Collector, I implemented:
Player movement and interactions







