SynopsisGaming firm reports strong first quarter results. Revenue climbed two percent year-on-year to ninety-nine million dollars. This growth was fueled by increased in-app purchases. Net profit saw a significant jump to seventeen million dollars. Adjusted EBITDA also rose. The company focused on acquiring higher-value players, leading to lower marketing expenses. Average bookings per paying user increased.Gaming firm's Q1 revenue rose 2% yr/yr to $99 mln on higher in-app purchases.Net profit for Q1 climbed to $17 mln from $14 mln a year ago. Adjusted EBITDA for Q1 increased to $18 mln from $16 mln last year. Company did not provide specific guidance or outlook for future periods. Revenue growth was primarily driven by an increase in in-app purchases by players. Lower selling and marketing expenses reflected a more selective approach to user acquisition, prioritizing higher-value players. An 8% rise in average bookings per paying user offset a 5% decline in monthly paying users. ...moreElevate your knowledge and leadership skills at a cost cheaper than your daily tea.Subscribe Now
Gaming firm GDEV's Q1 revenue rises 2% on higher in-app purchases - The Economic Times
Gaming firm reports strong first quarter results. Revenue climbed two percent year-on-year to ninety-nine million dollars. This growth was fueled by increased in-app purchases. Net profit saw a significant jump to seventeen million dollars. Adjusted EBITDA also rose. The company focused on acquiring higher-value players, leading to lower marketing expenses. Average bookings per paying user increased.














