TL;DRTake-Two CEO Strauss Zelnick confirmed that generative AI plays “zero part” in GTA 6’s development, calling Rockstar’s worlds “handcrafted” down to every building and street. The game launches 19 November 2026 on PS5 and Xbox Series X/S, roughly 18 months behind its original internal target. While Take-Two uses AI for testing and productivity across some 200 internal projects, Zelnick drew a firm line against using it for creative content.

When the most anticipated game in history finally arrives on 19 November 2026, not a single building, street corner, or neighbourhood in its sprawling open world will have been conjured by a large language model. That is the unequivocal message from Take-Two Interactive CEO Strauss Zelnick, who confirmed that generative AI has “zero part” in what Rockstar Games is building for Grand Theft Auto VI.

“Their worlds are handcrafted. That’s what differentiates them,” Zelnick said. “They’re built from the ground up, building by building, street by street, neighbourhood by neighbourhood.”

The statement lands at a moment when the games industry, like every other creative sector, is grappling with where generative AI belongs in the production pipeline. Google’s Project Genie and a growing roster of startups have demonstrated that AI systems can synthesise game-like environments from text prompts and video clips. Elon Musk even suggested that AI could produce something on the scale of GTA 6, a remark Zelnick parried by noting that AI could just as easily replace chief executives.