Huge cuts announced this week show that truly no developer working in games is safe from corporate whims

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he video game industry is currently experiencing a seemingly endless bout of ruinous deja vu. Every month, another publisher posts an all too familiar statement about job losses in its development studios. There will be airy expressions of regret and platitudes praising the skill and contribution of the imminently jobless; it is all filtered through layers of corporate doublespeak intended to disguise the human cost of downsizing.

On Tuesday, it was the turn of Epic Games, creator of Fortnite, one of the most successful titles on the planet. In a note posted online, CEO Tim Sweeney announced that more than 1,000 jobs would be lost – this followed the cutting of 830 staff in September 2023.

The statement by Sweeney was a masterclass in the corporate rhetoric of regret. “The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500m of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.” He went on to blame, “industry-wide challenges”: slower growth, weaker spending, tougher cost economics.