In July this year workers at Build a Rocket Boy, a video game studio in Edinburgh, were called to an all-staff meeting.
Their first ever game, a sci-fi adventure called MindsEye, had been released three weeks earlier - and it had been a total disaster.
Critics and players called it "broken", "buggy", and "the worst game of 2025".
Addressing staff via video link, the company's boss, Leslie Benzies, assured them there was a plan to get things back on track and said the negativity they'd seen was "uncalled for".
Then he pivoted, alleging "internal and external" forces had been working to scupper the MindsEye launch.






