It’s more expensive than consoles, but there are reasons for that.
The company also gave its reasoning for not subsidizing the machine.
Valve launches Steam Machine ($1,049) unsubsidized—hardware must be self-sustained due to doubled component costs, rejecting software subsidy model. For tech leaders: PC gaming now competes via Steam ecosystem lock-in and slower hardware cycles, not margin subsidies—a fundamental shift in platform economics.
You'll be able to preorder Valve's PC/console hybrid soon enough.
More power for less money than Valve's box
Valve set Steam Machine from $1,049–$1,428 with AMD Zen 4, RDNA 3 GPU, SteamOS; pre-orders open June 25. The non-upgradeable closed platform and $1,400+ entry point reveal Valve's bet on living-room convenience over PC gaming customization—a risky move if gamers prioritize upgrade paths and cost parity.
Valve launches Steam Machine at $1,049–$1,349 (vs. <$750 expected), citing 6-month component inflation and custom engineering. Valve rejects console subsidies, pricing at cost—a statement that margin-zero hardware and open ecosystems trump market-share short-termism.
And, how 8GB of VRAM ended up in the Steam Machine.
Under the hood, the Steam Machine packs a semi-custom AMD platform: a 6-core, 12-thread Zen 4 CPU clocked up to 4.86GHz, an RDNA 3 GPU with 28...
Following a longer wait than intended, Valve has finally attached prices to its console-like Steam Machine systems, which come in four variants.
Valve may make PC gaming better, so long as you don't mind installing SteamOS yourself.
It may even work with Nvidia hardware, eventually
Valve ajusta estrategia tras la escalada de precios globales y limita la venta para evitar especulación