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Storia in 3 fonti

Teenagers who report addictive use of screens at greater risk of suicidal behaviour, study shows

Experts find link between compulsive use of social media, phones and video games and mental health problems

Raccontata daelpais.comtheguardian.comnytimes.com

Confronto fonti

3 prospettive sulla stessa storia
AI · summaries
theguardian.comStai leggendo1 anni fa

Teenagers who report addictive use of screens at greater risk of suicidal behaviour, study shows

Experts find link between compulsive use of social media, phones and video games and mental health problems

originale
nytimes.com1 anni fa

Real Risk to Youth Mental Health Is ‘Addictive Use,’ Not Screen Time Alone, Study Finds

Researchers found children with highly addictive use of phones, video games or social media were two to three times as likely to have thoughts of suicide or to harm themselves.

Leggi questa versione → originale

Timeline cronologica

  1. mercoledì 18 giugno 2025·elpais.com

    Un estudio asocia la alta adicción a las pantallas con ideas suicidas y problemas de salud mental en menores

    Otro trabajo auspiciado por la OMS identifica un 11% de adolescentes con usos problemáticos de redes y juegos y un 32%, al borde de ver afectadas sus vidas

  2. mercoledì 18 giugno 2025·theguardian.com

    Teenagers who report addictive use of screens at greater risk of suicidal behaviour, study shows

    Experts find link between compulsive use of social media, phones and video games and mental health problems

elpais.com1 anni fa

Un estudio asocia la alta adicción a las pantallas con ideas suicidas y problemas de salud mental en menores

Otro trabajo auspiciado por la OMS identifica un 11% de adolescentes con usos problemáticos de redes y juegos y un 32%, al borde de ver afectadas sus vidas

Leggi questa versione → originale
  • mercoledì 18 giugno 2025·nytimes.com

    Real Risk to Youth Mental Health Is ‘Addictive Use,’ Not Screen Time Alone, Study Finds

    Researchers found children with highly addictive use of phones, video games or social media were two to three times as likely to have thoughts of suicide or to harm themselves.