With all of the primary mechanics sufficiently developed to allow playtesting, the next step in the project was to develop levels to teach players how to use them as well as a single level containing puzzles for players to solve using the knowledge provided in the tutorial levels.

The Tutorial

The game tutorial is split into five short levels. Each level imparts knowledge of one or more of the previously developed game mechanics. The number of tutorial levels was decided by listing out all the required mechanics and dividing them up across a number of levels that gave each mechanic the desired amount of attention. The goal of this was to ensure that the player was not overwhelmed with too much new information at any one time. Here is how the mechanics were divided across the five levels:

Level 1: Player movement, looking around, jumping, and interacting with objects

Level 2: Command generation system, Activate command, and signal blocking and range limitations