August 27, 2026 — 11:19amMUSICVera Blue | Modern Rituals Tour ★★★★Northcote Theatre, August 26We’re in a forest in the middle of inner-city Melbourne. White gauze curtains form a mysterious cubicle on the stage, imprinted with the ominous shadow of bare trees. A figure steps out from the curtains, large black angel wings cutting a striking silhouette. She opens her mouth and sings.Vera Blue performs at Northcote Theatre, August 26, 2026.Richard CliffordThe woman is Celia Pavey, better known as Vera Blue. She rose to fame in 2013 as a traditional folk singer competing on The Voice and has since become an electro-pop star, but her startlingly controlled voice remains the centrepiece of it all.This show – on her first headline tour of Australia since 2022 – marks the release of her third album, Modern Rituals. There’s something ritualistic indeed about the way that Pavey performs, moving like an otherworldly spirit as she leads the spellbound crowd.The live Vera Blue experience does a lot with a little. Pavey is accompanied by two band members on drums and guitar/keys, occasionally jumping on the keys and a wind synthesiser herself. That curtain becomes a portal to different worlds, as new images appear and the journey continues; Pavey disappears behind it twice to emerge in new costumes, as the colours on stage transform from dark to light.The live Vera Blue experience does a lot with a little.Richard CliffordPavey’s vocal purity stands in stark contrast to the shuddering industrial textures that colour her new record, but she has range. On Private, her vocals transform into a shouted staccato, and elsewhere, they are doubled to create a self-contained harmony. In The Corner shows off her higher register, and on Rituals, bathed in the spotlight, her voice is the sole focus.The energy ramps up as the two band members create a club-like atmosphere with heavy electronic beats, leading into the ecstatic Go Lucky and older hit Regular Touch. Here, there are glimpses of Pavey as a potential arena superstar – one can only imagine what she could do on a bigger stage, whipping the room into a euphoric dance party.But it’s the voice that is the heartbeat of all of this. With just a guitar, Pavey encores with Dolly Parton’s Jolene, paying tribute to the country superstar who passed away just that morning. She encourages the audience to sing along, leading an impromptu choir through a rousing rendition, before closing with her recent cover of Radiohead’s Creep for Triple J, rising to shivering heights on the bridge. Whether she’s singing her own songs or other people’s, Pavey’s voice is a gift.Reviewed by Giselle Au-Nhien NguyenDANCEGG ★★★Now or Never Festival, Arts House Melbourne, until August 30Technology is part of the originary grammar of the street dance imagination. Think of popping, strobing, animation and the robot – and of the electronic music that so often accompanies these forms, with its insistent, machinic beat.GG is a collaboration between street-dance partnership CONJAH and new-media collective PSEUDO.Gregory LorenzuttiAnd think also of the illusions: slow motion and stop-motion, fast-forward and rewind, pulsation, motorised articulation and signals travelling through a system. The fascination of street dance is the way it gives a body to these inorganic rhythms of everyday life.GG – a collaboration between street-dance partnership CONJAH and new-media collective PSEUDO, presented as part of the tech-focused Now or Never festival – continues this tradition of strange embodiments by restaging the constrained movements of video-game characters.The opening is disarming and exceptionally beautiful. A wagon rolls onstage like a medieval puppet booth. Reaching into its tiny theatre from above, Ooshcon uses one hand to create a happy homunculus. It’s an extreme – albeit comic – demonstration of control and illusion-making.The curtain then rises on Ooshcon, Jahra Wasasala, Harrison Hall and Byrin Mita, wreathed in smoke. Here they resemble non-player characters in video games: stiff figures with tiny repertoires of precisely repeated gestures, shuffling around, waving, dying.GG restages the constrained movements of video-game characters.Gregory LorenzuttiIt’s very droll: not hyperreality but hyporeality. GG reproduces the glitches and laborious spatial calculations of older games – turn this way, then that, just to approach another character at the correct angle. Embodied onstage, these familiar limitations become wonderfully strange.The game character is then linked to its prototype, the puppet, in Wasasala’s very fine floor-bound solo. They seem tangled in invisible strings, unable to plant their feet. A sheet engulfs the collapsed body; when it lifts, the puppet seems to float, unencumbered, like Petrushka’s ghost.As a finale, the audience is brought on stage as rough cypher. Movements are translated to avatars in a game projected at the back of the stage – a digital playground created by PSEUDO, whose lead artists here include Hall, Sam McGilp and Henry Lai-Pyne.The conceptual progression is suggestive. Puppets and game characters imitate humans; humans then imitate those figures; finally, avatars imitate the humans. There is some opportunity for audience participation here, but as a spectacle, it’s a bit flat.GG contains several virtuoso vignettes. Overall, however, I think less would be more: less clamorous sound, less video, less sensory clutter. Its best ideas deserve a quieter theatrical frame – the maximal attention that only a less maximal production can give them.Reviewed by Andrew FuhrmannThe Booklist is a weekly newsletter for book lovers from Jason Steger. Get it delivered every Friday.More:Melbourne live reviewsArtsFor subscribersPerforming artsSee & DoWhat’s onVictoriaReviewLive musicLive musicFrom our partners