Every mobile developer knows the frustration of "Design QA Day." You finish building a screen and send it to your UI/UX team or QA engineer. Then you receive a list of minor padding mismatch tickets.
"This card padding should be 16dp, not 12dp."
"The title baseline is slightly off on smaller device densities."
Usually, fixing these issues means taking screenshots on devices, placing them onto a Figma canvas, lowering the opacity, and measuring pixels.
You can streamline this entire process directly on your physical Android test devices using Designer Tools.






