Early Access games create a documentation problem that ordinary wikis do not handle well: the facts can change faster than search results, community posts, and copied tables are updated. A page can look polished and still be wrong for the current build.

I have been working on an independent Subnautica 2 player wiki, and the most useful engineering lesson has been to treat every guide, map marker, and item row as versioned data rather than timeless prose. This post describes the workflow without assuming any particular framework.

1. Put provenance next to the fact

For every structured record, keep at least:

the game build or patch it was checked against;