I've been deep in spec-driven development (SDD) lately, and I want to walk through what it actually is, then show you how I used it to build a game for Kiro's first birthday.
If you haven't run into spec-driven development, or SDD, don't worry, I got you. We'll cover what it is, where it helps, where it's overkill, and how I used it to make this game!
Would you like to watch a video instead? Check it out!
What is spec-driven development?
SDD breaks down into three phases, and all of this happens before any code gets written.






