Multiplayer Games with Limn Engine and WebSockets
Building Real-Time Multiplayer Games from Scratch
Multiplayer gaming is one of the most sought-after features in game development. Players want to compete, cooperate, and connect with others. But building a multiplayer game is notoriously difficult — networking introduces latency, synchronization issues, and a whole new layer of complexity.
In this guide, we'll build a real-time multiplayer game using Limn Engine and WebSockets. We'll cover everything from setting up a WebSocket server to handling player movement, synchronization, and latency compensation.
Note: This is a basic implementation for learning purposes. For production games, you'll need to add authentication, matchmaking, and more robust error handling.






