Everything You Need to Know About Movement, Physics, and Control
Movement is the foundation of every game. Whether you're building a platformer, a top-down shooter, or an open-world RPG, how objects move determines how your game feels. Get it right, and your game feels polished and professional. Get it wrong, and your game feels clunky and frustrating.
The Limn Engine's move utility is a collection of 34 functions that handle movement, physics, and control. It's designed to save you from writing the same boilerplate code over and over, and to give you powerful, flexible control over how objects move in your game.
The philosophy: Common outcomes should be functions. Every function in move exists because I was tired of writing the same code repeatedly โ tired of edge detection, tired of trigonometry, tired of lerp functions, tired of configuring particles.
In this guide, we'll cover every function in the move utility โ what it does, when to use it, and why it's powerful.






