At some point, every game studio faces the same question: we need more capacity, but how do we get it?

The answer is not always obvious. Hiring full-time is the default assumption, but it is not always the right one. Freelancers are fast but introduce coordination overhead. Co-development partners sit somewhere in between.

Having worked across all three models (as full-time employees at Jagex, as freelance contractors, and now as a co-development partner) we have seen the tradeoffs up close. This post breaks them down honestly.

Option 1: Full-Time Hires

How It Works