EA Sports announced Friday that its college football video game, CFB 27, will no longer include microtransactions in single-player modes.The pivot comes after widespread fan backlash and campaigns to boycott the game, largely driven by popular online personalities whose content serves as crucial promotional vehicles for modern games.Microtransactions, which require players to pay for access to certain in-game features, are commonplace in many games that feature online multiplayer modes. They often involve character skins or power-ups that give paying players exclusive content. Those transactions, however, are typically limited to online play, whereas most single-player games allow players to access their core content once they purchase the game.In the case of CFB 27, released on July 2 for deluxe-version buyers and on Thursday for the general public, EA required players to pay for XP slider progression within the game’s Dynasty and Road To Glory Modes. The modes are two of the franchise’s most popular, and are both single-player in nature. The base game’s $69.99 price further made the inclusion of microtransactions a point of criticism.By requiring additional payments to progress in those single-player modes, EA broke with a model it had established across its sports games over the last 30 years, and online backlash was swift. Average players and prominent sports game influencers called the tactic a money grab and expressed outrage that EA hadn’t announced their inclusion before the game launched.