A game with no assets folder

Open the source of most browser games and you will find a public/ directory sagging under the weight of PNGs, sprite sheets, and .mp3 files. Open the source of Pixel Quest and you will find… fonts. Two of them. That's it.

No sprite sheets. No music files. No sound effects. And yet the game hums with chiptune battle themes, splashes damage numbers off a lunging hero, and renders four hand-drawn 16×16 heroes marching across a CRT-scanlined landing page.

Everything you see and hear is computed. This is the story of how that came together — a month-long build (74 commits, June to July) of a bilingual, choice-driven, permadeath-optional RPG that lives entirely inside <canvas> and a text editor's worth of arithmetic.

The pitch: pick a class, brave five cursed lands, pass d20 skill checks, out-think telegraphed boss attacks, and choose an ending. In English or Ukrainian. On your phone or your desktop. With nothing downloaded but code.