Carlos Maemo
Posted on Jul 9
#gamedev
#gamechallenge
#programming
If you are coming from pure script writing (like Python) to game engines, the Update() loop is a...
Carlos Maemo
Posted on Jul 9
#gamedev
#gamechallenge
#programming

Intro A high Rendering.UpdateBatches cost in Unity’s UGUI often signals excessive...

Unity Devs: Stop Starving Your Frame Rate! Embrace Modern Memory Discipline It's 2026, and...

A few days ago I was adding a double jump to a Godot 4 project. My AI handed me...

Build in Public — Devlog #01. I'm building my first game ever for Shipaton 2026. I asked the...

I'm a game developer who enjoys building things from scratch — from core gameplay loops to the tools...

A few months ago, my AI coding workflow looked something like...