The real story behind building a multiplayer game API from Cameroon - the failed 3D game, the financial pressure, the nights I almost quit, and why I kept going anyway.

I wanted to build a game like Free Fire.

Not an API. Not a platform. Not infrastructure. A real game. Something with players running, shooting, the kind of chaos that makes people forget they have responsibilities.

I watched tutorials on Three.js and got started. Built an object class for each game component, hooked everything into a central render method, watched a 3D world appear on my screen from nothing. That feeling, I don't think I'll ever forget it. 🎮

Then the game started scaling.