Sometimes you want data or functionality to belong to a struct itself, not to any individual instance. That's what static properties and methods are forβlet's break them down with some examples!
Every property and method we've added to our structs so far has belonged to instances β each Ninja you create has its own name, each Guild has its own gold. But sometimes you need data or functionality that belongs to the struct itself, shared across everything. That's where static comes in. π₯
The Problem Static Solves
Imagine we're building an anime series tracker app and we want to keep a count of how many series have been registered β not on any one series, but across all of them:
struct AnimeSeries {






