Before this ever reaches a formal release, I want other game developers to put it through real conditions — not a polished trailer, not a curated showcase, but an honest stress test of what it can and can’t actually do inside a web build.

Below is an architectural breakdown of what the engine handles today, where its current limits are, and a link to play the live web sandbox to see the AI in motion.

What the Engine Actually Is

Stop relying on predictable state machines or massive, hard-coded logic loops that bog down your game loop. This project is a lightweight, external neural network engine designed to serve as an independent behavioral brain for game characters.

Instead of executing static scripts, the NPCs gain true multimodal agency — interpreting their surroundings, executing movement, and communicating dynamically based on game variables. The character isn’t following a decision tree you wrote six months ago; it’s making a fresh inference based on what’s actually happening in the world right now.