A coding agent that can scaffold a todo app is no longer interesting.
Give it an MMO.
An online world is not one feature. It is a collision between real-time networking, persistent state, combat math, character progression, inventories, economies, social systems, content, deployment, security, and a client that must remain responsive while the server remains in control.
Every subsystem can break every other subsystem.
That is why an MMO is such a useful stress test for AI-assisted software development—and why we decided to try building one in a weekend.






